Richard Landers

53 posts · 34,710 views

I am an Assistant Professor of Psychology at Old Dominion University in Norfolk, VA, USA. My home area is Industrial/Organizational Psychology, the application of psychological principles to the working world. In particular, I’m interested in how the Internet has and will change the way work is conducted. Training is my focus right now – using the web to deliver instruction is the likely future of most work-related training, and little research is available so far to help practitioners design web-based training effectively. I think I can help.

NeoAcademic
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  • January 19, 2010
  • 09:00 AM
  • 1,646 views

Video Game Training Makes You Faster, Better

by Richard Landers in NeoAcademic

And if a few hours of Call of Duty will help you survive, don't you owe it to yourself to pick up a controller?... Read more »

Dye, M., Green, C., & Bavelier, D. (2009) Increasing Speed of Processing With Action Video Games. Current Directions in Psychological Science, 18(6), 321-326. DOI: 10.1111/j.1467-8721.2009.01660.x  

  • December 18, 2009
  • 02:55 PM
  • 1,251 views

Learning Styles Are Meaningless

by Richard Landers in NeoAcademic

Compelling empirical evidence for the use of learning styles in education and training simply does not exist.... Read more »

Pashler, H., McDaniel, M., Rohrer, D., & Bjork, R. (2009) Learning Styles: Concepts and Evidence. Psychological Science in the Public Interest, 9(3), 105-119. DOI: 10.1111/j.1539-6053.2009.01038.x  

  • October 7, 2010
  • 10:00 AM
  • 1,140 views

Should Children with Autism Play Video Games? (VG Series Part 6/10)

by Richard Landers in NeoAcademic

Part 6 of my series examining research evidence for the value of video games. This time: video games and children with developmental disorders.... Read more »

  • October 4, 2010
  • 10:00 AM
  • 1,116 views

Can Video Games Be Used in Health Care? (VG Series Part 5/10)

by Richard Landers in NeoAcademic

Part 5 of my series examining research evidence for the value of video games. This time: video games that have been made for patient care and training doctors.... Read more »

Kato, P. (2010) Video games in health care: Closing the gap. Review of General Psychology, 14(2), 113-121. DOI: 10.1037/a0019441  

  • March 10, 2011
  • 09:00 AM
  • 1,103 views

Recruit Top Talent with Web Sites That Combat Industry Stereotypes

by Richard Landers in NeoAcademic

Potential applicants may never apply to work in your organization if your website does nothing to combat stereotypes about industry culture.


Some related articles on Neo-Academic:Desperation Can Cost You a Job
Don’t Use Foursquare To Improve Your Workplace
... Read more »

  • September 16, 2010
  • 10:30 AM
  • 1,096 views

What Does Video Game Research Really Say? (Part 3/10)

by Richard Landers in NeoAcademic

Part 2 of my series examining research evidence for the value of video games. This time: the potential of video games to improve spatial cognition.... Read more »

Spence, I., & Feng, J. (2010) Video games and spatial cognition. Review of General Psychology, 14(2), 92-104. DOI: 10.1037/a0019491  

  • December 20, 2010
  • 09:30 AM
  • 1,054 views

How to Conduct Research in Second Life

by Richard Landers in NeoAcademic

In a recent issue of the Journal of Virtual Worlds Research, Minocha, Tran and Reeves (2010)[1] discuss considerations when conducting research in the 3D virtual world, Second Life.  They cover a pretty large array of information, including how to explain virtual worlds to IRBs, additional ethical concerns when interacting with natives in virtual worlds, differences [...]... Read more »

Minocha, S., Tran, M. Q., & Reeves, A. J. (2010) Conducting empirical research in virtual worlds: Experiences from two projects in Second Life. Journal of Virtual Worlds Research, 3(1). info:/

  • August 24, 2010
  • 10:00 AM
  • 1,047 views

Pre-Teaching Interventions to Maximize Learning

by Richard Landers in NeoAcademic

What should trainers and instructors do before starting their courses that will maximize learning for students?... Read more »

  • October 26, 2010
  • 10:00 AM
  • 1,001 views

Can Video Games Get People to Vote? (VG Series Part 8/10)

by Richard Landers in NeoAcademic

Part 8 of my series examining research evidence for the value of video games. This time: serious video games and their use to improve civic engagement.... Read more »

  • December 15, 2010
  • 09:00 AM
  • 927 views

Personality Drives Us Toward Violent Videogames

by Richard Landers in NeoAcademic

It's only a couple of weeks since my massive coverage of video games research, but another interesting article has come up on the topic. This time - an exploration of personality as it can be used to explain attraction to violent video games.... Read more »

  • February 18, 2011
  • 09:00 AM
  • 923 views

There Are Four Kinds of Social Media Users

by Richard Landers in NeoAcademic

There are four general classifications of social media users, according to recently published research: introvert, novel, versatile, and expert-communicator.


Some related articles on Neo-Academic:Surprise: Social People Use Facebook
Faculty Apparently Use Social Media
Call for Participants in NSF Proposal to Integrate Social Media in Undergraduate Education
... Read more »

Alarcón-del-Amo, M., Lorenzo-Romero, C., & Gómez-Borja, M. (2011) Classifying and Profiling Social Networking Site Users: A Latent Segmentation Approach. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2010.0346  

  • June 16, 2010
  • 07:36 PM
  • 907 views

Even Virtual Attractiveness Changes How People Treat You

by Richard Landers in NeoAcademic

If you're physically attractive, the world simply treats you better. But what about virtual attractiveness? Do people react to the attractiveness of virtual people the same way they react to real people?... Read more »

Banakou, D. . (2010) The effects of avatars' gender and appearance on social behavior in virtual worlds. Journal of Virtual Worlds Research, 2(5). info:other/https://journals.tdl.org/jvwr/article/view/779

  • June 1, 2010
  • 10:00 AM
  • 904 views

Predicting Dropout Rates for Students Completing Online Surveys

by Richard Landers in NeoAcademic

An upcoming paper in Cyberpsychology, Behavior and Social Networking examines participant drop out rates in online surveys. I even made a handy chart!... Read more »

Hoerger, M. (2010) Participant dropout as a function of survey length in Internet-mediated university studies: Implications for study design and voluntary participation in psychological research. Cyberpsychology, Behavior and Social Networking. info:/10.1089/cyber.2009.0445

  • February 8, 2010
  • 09:35 AM
  • 894 views

All Current Evidence for Second Life in Business and Education

by Richard Landers in NeoAcademic

I decided to examine the full extent of scholarly literature supporting (or not) the use of virtual worlds for education and training. It's not a long list.... Read more »

Lester, P.M. . (2009) Analog vs. Digital Instruction and Learning: Teaching Within First and Second Life Environments. Journal of Computer-Mediated Communication, 14(3), 457. info:/10.1111/j.1083-6101.2009.01449.x

Edirisingha, P., Nie, M., Pluciennik, M., & Young, R. (2009) Socialisation for learning at a distance in a 3-D multi-user virtual environment. British Journal of Educational Technology, 40(3), 458-479. DOI: 10.1111/j.1467-8535.2009.00962.x  

  • February 23, 2011
  • 09:00 AM
  • 889 views

Designing Learning Games to Maximize Engagement

by Richard Landers in NeoAcademic

Research explores the cognitive-affective states students experience during learning games. Surprisingly, the state of confusion leads to student engagement.


Some related articles on Neo-Academic:How Do We Design Effective Video Games for Learning? (VG Series Part 4/10)
Pre-Teaching Interventions to Maximize Learning
College Courses as Live Games
... Read more »

  • November 29, 2010
  • 10:00 AM
  • 878 views

Profiling Cheaters in College

by Richard Landers in NeoAcademic

Cheaters can be identified by their scores on the Dark Triad: narcissism, Machiavellianism, and psychopathy. But now that we can profile them, what comes next?... Read more »

  • November 19, 2010
  • 09:00 AM
  • 873 views

How Do Typical Gamers Play Games? (VG Series Part 10/10)

by Richard Landers in NeoAcademic

Part 10 of my series examining research evidence for the value of video games. This time: understanding the psychology of typical gamers (i.e. no mental disorders this time!).... Read more »

  • November 9, 2010
  • 09:00 AM
  • 870 views

How Do Video Games Motivate People? (VG Series Part 9/10)

by Richard Landers in NeoAcademic

Part 9 of my series examining research evidence for the value of video games. This time: a model for understanding the potential of video games to motivate people.... Read more »

Przybylski, A., Rigby, C., & Ryan, R. (2010) A motivational model of video game engagement. Review of General Psychology, 14(2), 154-166. DOI: 10.1037/a0019440  

  • March 25, 2011
  • 10:00 AM
  • 857 views

How People Have Bad Experiences on Online Social Networks

by Richard Landers in NeoAcademic

Recent research by Tokunaga[1] in Cyberpsychology, Behavior and Social Networking derives ten categories of bad experiences that people have on online social networks.  Here they are, in descending order of how commonly they were reported: The person initiates a friend request which is denied or ignored by the person he sends it to. The person [...]


Some related articles on Neo-Academic:Surprise: Social People Use Facebook
Scientists Ignoring Social Networks
Discrimination in Hiring via Social Networks
... Read more »

  • February 16, 2011
  • 09:00 AM
  • 850 views

Surprise: Social People Use Facebook

by Richard Landers in NeoAcademic

New research reveals that social people tend to use Facebook more often than asocial people. I guess the Internet is not just for nerds anymore.


Some related articles on Neo-Academic:Faculty Apparently Use Social Media
Inappropriate Work-related Facebook Checkups
Montana Job Applications Required FaceBook Password
... Read more »

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