Thoughts of a Neo-Academic

Visit Blog Website

41 posts · 27,805 views

Thoughts of a Neo-Academic contains the ramblings of a professor of industrial/organizational psychology, which covers the application of psychological principles to the workplace. Primary topics of interest are the use of technology in training and education.

Richard Landers
41 posts

Sort by: Latest Post, Most Popular

View by: Condensed, Full

  • December 18, 2009
  • 02:55 PM
  • 1,138 views

Learning Styles Are Meaningless

by Richard Landers in Thoughts of a Neo-Academic

Compelling empirical evidence for the use of learning styles in education and training simply does not exist.... Read more »

Pashler, H., McDaniel, M., Rohrer, D., & Bjork, R. (2009) Learning Styles: Concepts and Evidence. Psychological Science in the Public Interest, 9(3), 105-119. DOI: 10.1111/j.1539-6053.2009.01038.x  

  • January 19, 2010
  • 09:00 AM
  • 1,071 views

Video Game Training Makes You Faster, Better

by Richard Landers in Thoughts of a Neo-Academic

And if a few hours of Call of Duty will help you survive, don't you owe it to yourself to pick up a controller?... Read more »

Dye, M., Green, C., & Bavelier, D. (2009) Increasing Speed of Processing With Action Video Games. Current Directions in Psychological Science, 18(6), 321-326. DOI: 10.1111/j.1467-8721.2009.01660.x  

  • October 7, 2010
  • 10:00 AM
  • 1,033 views

Should Children with Autism Play Video Games? (VG Series Part 6/10)

by Richard Landers in Thoughts of a Neo-Academic

Part 6 of my series examining research evidence for the value of video games. This time: video games and children with developmental disorders.... Read more »

  • October 4, 2010
  • 10:00 AM
  • 996 views

Can Video Games Be Used in Health Care? (VG Series Part 5/10)

by Richard Landers in Thoughts of a Neo-Academic

Part 5 of my series examining research evidence for the value of video games. This time: video games that have been made for patient care and training doctors.... Read more »

Kato, P. (2010) Video games in health care: Closing the gap. Review of General Psychology, 14(2), 113-121. DOI: 10.1037/a0019441  

  • September 16, 2010
  • 10:30 AM
  • 945 views

What Does Video Game Research Really Say? (Part 3/10)

by Richard Landers in Thoughts of a Neo-Academic

Part 2 of my series examining research evidence for the value of video games. This time: the potential of video games to improve spatial cognition.... Read more »

Spence, I., & Feng, J. (2010) Video games and spatial cognition. Review of General Psychology, 14(2), 92-104. DOI: 10.1037/a0019491  

  • December 20, 2010
  • 09:30 AM
  • 945 views

How to Conduct Research in Second Life

by Richard Landers in Thoughts of a Neo-Academic

In a recent issue of the Journal of Virtual Worlds Research, Minocha, Tran and Reeves (2010)[1] discuss considerations when conducting research in the 3D virtual world, Second Life.  They cover a pretty large array of information, including how to explain virtual worlds to IRBs, additional ethical concerns when interacting with natives in virtual worlds, differences [...]... Read more »

Minocha, S., Tran, M. Q., & Reeves, A. J. (2010) Conducting empirical research in virtual worlds: Experiences from two projects in Second Life. Journal of Virtual Worlds Research, 3(1). info:/

  • March 10, 2011
  • 09:00 AM
  • 893 views

Recruit Top Talent with Web Sites That Combat Industry Stereotypes

by Richard Landers in Thoughts of a Neo-Academic

Potential applicants may never apply to work in your organization if your website does nothing to combat stereotypes about industry culture.


Some related articles on Neo-Academic:Desperation Can Cost You a Job
Don’t Use Foursquare To Improve Your Workplace
... Read more »

  • October 26, 2010
  • 10:00 AM
  • 868 views

Can Video Games Get People to Vote? (VG Series Part 8/10)

by Richard Landers in Thoughts of a Neo-Academic

Part 8 of my series examining research evidence for the value of video games. This time: serious video games and their use to improve civic engagement.... Read more »

  • June 16, 2010
  • 07:36 PM
  • 825 views

Even Virtual Attractiveness Changes How People Treat You

by Richard Landers in Thoughts of a Neo-Academic

If you're physically attractive, the world simply treats you better. But what about virtual attractiveness? Do people react to the attractiveness of virtual people the same way they react to real people?... Read more »

Banakou, D. . (2010) The effects of avatars' gender and appearance on social behavior in virtual worlds. Journal of Virtual Worlds Research, 2(5). info:other/https://journals.tdl.org/jvwr/article/view/779

  • June 1, 2010
  • 10:00 AM
  • 817 views

Predicting Dropout Rates for Students Completing Online Surveys

by Richard Landers in Thoughts of a Neo-Academic

An upcoming paper in Cyberpsychology, Behavior and Social Networking examines participant drop out rates in online surveys. I even made a handy chart!... Read more »

Hoerger, M. (2010) Participant dropout as a function of survey length in Internet-mediated university studies: Implications for study design and voluntary participation in psychological research. Cyberpsychology, Behavior and Social Networking. info:/10.1089/cyber.2009.0445

  • December 15, 2010
  • 09:00 AM
  • 777 views

Personality Drives Us Toward Violent Videogames

by Richard Landers in Thoughts of a Neo-Academic

It's only a couple of weeks since my massive coverage of video games research, but another interesting article has come up on the topic. This time - an exploration of personality as it can be used to explain attraction to violent video games.... Read more »

  • February 8, 2010
  • 09:35 AM
  • 766 views

All Current Evidence for Second Life in Business and Education

by Richard Landers in Thoughts of a Neo-Academic

I decided to examine the full extent of scholarly literature supporting (or not) the use of virtual worlds for education and training. It's not a long list.... Read more »

Lester, P.M. . (2009) Analog vs. Digital Instruction and Learning: Teaching Within First and Second Life Environments. Journal of Computer-Mediated Communication, 14(3), 457. info:/10.1111/j.1083-6101.2009.01449.x

Edirisingha, P., Nie, M., Pluciennik, M., & Young, R. (2009) Socialisation for learning at a distance in a 3-D multi-user virtual environment. British Journal of Educational Technology, 40(3), 458-479. DOI: 10.1111/j.1467-8535.2009.00962.x  

  • February 18, 2011
  • 09:00 AM
  • 765 views

There Are Four Kinds of Social Media Users

by Richard Landers in Thoughts of a Neo-Academic

There are four general classifications of social media users, according to recently published research: introvert, novel, versatile, and expert-communicator.


Some related articles on Neo-Academic:Surprise: Social People Use Facebook
Faculty Apparently Use Social Media
Call for Participants in NSF Proposal to Integrate Social Media in Undergraduate Education
... Read more »

Alarcón-del-Amo, M., Lorenzo-Romero, C., & Gómez-Borja, M. (2011) Classifying and Profiling Social Networking Site Users: A Latent Segmentation Approach. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2010.0346  

  • August 24, 2010
  • 10:00 AM
  • 751 views

Pre-Teaching Interventions to Maximize Learning

by Richard Landers in Thoughts of a Neo-Academic

What should trainers and instructors do before starting their courses that will maximize learning for students?... Read more »

  • November 9, 2010
  • 09:00 AM
  • 746 views

How Do Video Games Motivate People? (VG Series Part 9/10)

by Richard Landers in Thoughts of a Neo-Academic

Part 9 of my series examining research evidence for the value of video games. This time: a model for understanding the potential of video games to motivate people.... Read more »

Przybylski, A., Rigby, C., & Ryan, R. (2010) A motivational model of video game engagement. Review of General Psychology, 14(2), 154-166. DOI: 10.1037/a0019440  

  • November 19, 2010
  • 09:00 AM
  • 741 views

How Do Typical Gamers Play Games? (VG Series Part 10/10)

by Richard Landers in Thoughts of a Neo-Academic

Part 10 of my series examining research evidence for the value of video games. This time: understanding the psychology of typical gamers (i.e. no mental disorders this time!).... Read more »

  • May 19, 2010
  • 04:12 PM
  • 715 views

Playing Violent Video Games for a Release That Never Comes

by Richard Landers in Thoughts of a Neo-Academic

A recent article in Psychological Science investigates the use of violent video games by people to experience catharsis - a "release" associated with pent-up aggressive energy. They found that when angered, people are more likely to seek violent video games for an emotional release, despite the fact that playing violent video games does not seem to actually provide that release. ... Read more »

Bushman, Brad J. . (2010) Like a magnet: Catharsis beliefs attract angry people to violent video games. Psychological Science, 1. info:/10.1177/0956797610369494

  • February 23, 2011
  • 09:00 AM
  • 696 views

Designing Learning Games to Maximize Engagement

by Richard Landers in Thoughts of a Neo-Academic

Research explores the cognitive-affective states students experience during learning games. Surprisingly, the state of confusion leads to student engagement.


Some related articles on Neo-Academic:How Do We Design Effective Video Games for Learning? (VG Series Part 4/10)
Pre-Teaching Interventions to Maximize Learning
College Courses as Live Games
... Read more »

  • November 29, 2010
  • 10:00 AM
  • 693 views

Profiling Cheaters in College

by Richard Landers in Thoughts of a Neo-Academic

Cheaters can be identified by their scores on the Dark Triad: narcissism, Machiavellianism, and psychopathy. But now that we can profile them, what comes next?... Read more »

  • June 9, 2010
  • 10:00 AM
  • 688 views

The Lies That Data Tell

by Richard Landers in Thoughts of a Neo-Academic

Without a clear rationale for doing so, statistical significance testing on sample-level statistics can mislead and confuse. Schmidt (2010) provides a clear explanation of how to avoid this problem through psychometric meta-analysis.... Read more »

Schmidt, F. (2010) Detecting and correcting the lies that data tell. Perspectives on Psychological Science, 233-242. DOI: 10.1177/1745691610369339  

join us!

Do you write about peer-reviewed research in your blog? Use ResearchBlogging.org to make it easy for your readers — and others from around the world — to find your serious posts about academic research.

If you don't have a blog, you can still use our site to learn about fascinating developments in cutting-edge research from around the world.

Register Now

Research Blogging is powered by SMG Technology.

To learn more, visit seedmediagroup.com.