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Thoughts of a Neo-Academic contains the ramblings of a professor of industrial/organizational psychology, which covers the application of psychological principles to the workplace. Primary topics of interest are the use of technology in training and education.
Richard Landers
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by Richard Landers in Thoughts of a Neo-Academic
The IKEA Effect refers to the tendency for people to value things they have created/built themselves more than if made by someone else – in fact, nearly as much as if an expert had created the same item. I recently came across a fascinating article by Norton, Mochon and Ariely[1] in the Journal of Consumer [...]
Related articles from NeoAcademic:Stats and Methods Urban Legend 4: Effect Size vs. Hypothesis Testing
Those Auditors Love Second Life
Predicting Dropout Rates for Students Com........ Read more »
Norton, M., Mochon, D., & Ariely, D. (2011) The IKEA effect: When labor leads to love. Journal of Consumer Psychology. DOI: 10.1016/j.jcps.2011.08.002
by Richard Landers in Thoughts of a Neo-Academic
In a recent issue of the Journal of Virtual Worlds Research, Beck et al.[1] examine the role of the psychological construct “presence” in the context of virtual enviornments (VE). They do this by exploring the study of presence across several disciplines of study. I’ll summarize them here:
Mass Communication: This is a discipline studying how mass [...]... Read more »
Beck, D., Fishwick, P., Kamhawi, R., Coffey, A. J., & Henderson, J. (2011) Synthesizing presence: A multidisciplinary review of the literature. Journal of Virtual Worlds Research, 3(3). info:other/
by Richard Landers in Thoughts of a Neo-Academic
Yet another article in the null hypothesis significance testing (NHST) and effect size testing (EST) debate. Perhaps we should use both?... Read more »
Cortina, J., & Landis, R. (2010) The Earth is not round (p . Organizational Research Methods, 14(2), 332-349. DOI: 10.1177/1094428110391542
Cohen, J. (1994) The earth is round (p . American Psychologist, 49(12), 997-1003. DOI: 10.1037//0003-066X.49.12.997
by Richard Landers in Thoughts of a Neo-Academic
In what I can only assume is a special issue of Organizational Research Methods, several researchers discuss common statistical and methodological myths and urban legends (MUL) commonly seen in the organizational sciences (for more introduction, see the first article in the series). Third up: Aguinis et al.[1] write “Debunking Myths and Urban Legends About [...]... Read more »
Aguinis, H., Pierce, C., Bosco, F., Dalton, D., & Dalton, C. (2010) Debunking myths and urban legends about meta-analysis. Organizational Research Methods, 14(2), 306-331. DOI: 10.1177/1094428110375720
by Richard Landers in Thoughts of a Neo-Academic
The use of control variables to purify statistical analyses is most often an invalid approach to solving the problem of poor methodology and design.... Read more »
Spector, P., & Brannick, M. (2010) Methodological urban legends: The misuse of statistical control variables. Organizational Research Methods, 14(2), 287-305. DOI: 10.1177/1094428110369842
by Richard Landers in Thoughts of a Neo-Academic
There are two models of the relationships between constructs and measures: reflective and formative. And formative's got some issues.
Some related articles on Neo-Academic:Predicting Dropout Rates for Students Completing Online Surveys
The Lies That Data Tell
GRE: The Personality Test
... Read more »
Edwards, J. (2010) The fallacy of formative measurement. Organizational Research Methods, 14(2), 370-388. DOI: 10.1177/1094428110378369
by Richard Landers in Thoughts of a Neo-Academic
Student engagement and semester GPA were both improved through the addition of Twitter to a course.
Some related articles on Neo-Academic:Designing Learning Games to Maximize Engagement
Best Buy Hired Based on Twitter Followers
Twitter Predicts Box Office Revenue
... Read more »
Junco, R., Heiberger, G., & Loken, E. (2011) The effect of Twitter on college student engagement and grades. Journal of Computer Assisted Learning, 27(2), 119-132. DOI: 10.1111/j.1365-2729.2010.00387.x
by Richard Landers in Thoughts of a Neo-Academic
Recent research by Tokunaga[1] in Cyberpsychology, Behavior and Social Networking derives ten categories of bad experiences that people have on online social networks. Here they are, in descending order of how commonly they were reported: The person initiates a friend request which is denied or ignored by the person he sends it to. The person [...]
Some related articles on Neo-Academic:Surprise: Social People Use Facebook
Scientists Ignoring Social Networks
Discrimination in Hiring via Socia........ Read more »
Tokunaga, R. (2011) Friend me or you'll strain us: Understanding negative events that occur over social networking sites. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2010.0140
by Richard Landers in Thoughts of a Neo-Academic
If players succeed at a game (play well), they only enjoy the game if they feel they were responsible for that success.
Some related articles on Neo-Academic:How Do Video Games Motivate People? (VG Series Part 9/10)
Setting the Difficulty of Serious Training Games
College Courses as Live Games
... Read more »
Trepte, S., & Reinecke, L. (2011) The pleasures of success: Game-related efficacy experiences as a mediator between player performance and game enjoyment. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2010.0358
by Richard Landers in Thoughts of a Neo-Academic
Potential applicants may never apply to work in your organization if your website does nothing to combat stereotypes about industry culture.
Some related articles on Neo-Academic:Desperation Can Cost You a Job
Don’t Use Foursquare To Improve Your Workplace
... Read more »
De Goede, M., Van Vianen, A., & Klehe, U. (2011) Attracting Applicants on the Web: PO fit, industry culture stereotypes, and website design. International Journal of Selection and Assessment, 19(1), 51-61. DOI: 10.1111/j.1468-2389.2010.00534.x
by Richard Landers in Thoughts of a Neo-Academic
Research explores the cognitive-affective states students experience during learning games. Surprisingly, the state of confusion leads to student engagement.
Some related articles on Neo-Academic:How Do We Design Effective Video Games for Learning? (VG Series Part 4/10)
Pre-Teaching Interventions to Maximize Learning
College Courses as Live Games
... Read more »
Rodrigo, M. (2010) Dynamics of student cognitive-affective transitions during a mathematics game. Simulation , 42(1), 85-99. DOI: 10.1177/1046878110361513
by Richard Landers in Thoughts of a Neo-Academic
There are four general classifications of social media users, according to recently published research: introvert, novel, versatile, and expert-communicator.
Some related articles on Neo-Academic:Surprise: Social People Use Facebook
Faculty Apparently Use Social Media
Call for Participants in NSF Proposal to Integrate Social Media in Undergraduate Education
... Read more »
Alarcón-del-Amo, M., Lorenzo-Romero, C., & Gómez-Borja, M. (2011) Classifying and Profiling Social Networking Site Users: A Latent Segmentation Approach. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2010.0346
by Richard Landers in Thoughts of a Neo-Academic
New research reveals that social people tend to use Facebook more often than asocial people. I guess the Internet is not just for nerds anymore.
Some related articles on Neo-Academic:Faculty Apparently Use Social Media
Inappropriate Work-related Facebook Checkups
Montana Job Applications Required FaceBook Password
... Read more »
Gosling, S., Augustine, A., Vazire, S., Holtzman, N., & Gaddis, S. (2011) Manifestations of Personality in Online Social Networks: Self-Reported Facebook-Related Behaviors and Observable Profile Information. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2010.0087
Landers, R.N., & Lounsbury, J.W. (2006) An investigation of Big Five and narrow personality traits in relation to Internet usage. Computers in Human Behavior, 22(2), 283-293. DOI: 10.1016/j.chb.2004.06.001
by Richard Landers in Thoughts of a Neo-Academic
In a study of 1222 undergraduates, Selwyn examined differences in cybercheating levels between a variety of majors and student types. Overall results? 61.9% of students cheat.... Read more »
Selwyn, N. (2008) Not necessarily a bad thing..: A study of online plagiarism amongst undergraduate students. Assessment , 33(5), 465-479. DOI: 10.1080/02602930701563104
by Richard Landers in Thoughts of a Neo-Academic
In a fascinating article in the Industrial-Organizational Psychologist, Scott Highhouse[1] discusses why legal protections provided to women under Title VII of the Civil Rights Act of 1964 might have been included by lawmakers as a joke – or more specifically, as a way to make the bill so ridiculous that it would not pass a [...]
Some related articles on Neo-Academic:The Right to Internet Access
... Read more »
Highhouse, S. (2011) The history corner: Was the addition of sex to Title VII a joke? Two viewpoints. . The Industrial-Organizational Psychologist, 48(3), 102-107. info:/
by Richard Landers in Thoughts of a Neo-Academic
In a recent issue of the Journal of Virtual Worlds Research, Minocha, Tran and Reeves (2010)[1] discuss considerations when conducting research in the 3D virtual world, Second Life. They cover a pretty large array of information, including how to explain virtual worlds to IRBs, additional ethical concerns when interacting with natives in virtual worlds, differences [...]... Read more »
Minocha, S., Tran, M. Q., & Reeves, A. J. (2010) Conducting empirical research in virtual worlds: Experiences from two projects in Second Life. Journal of Virtual Worlds Research, 3(1). info:/
by Richard Landers in Thoughts of a Neo-Academic
It's only a couple of weeks since my massive coverage of video games research, but another interesting article has come up on the topic. This time - an exploration of personality as it can be used to explain attraction to violent video games.... Read more »
Chory, R., & Goodboy, A. (2010) Is Basic Personality Related to Violent and Non-Violent Video Game Play and Preferences?. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2010.0076
by Richard Landers in Thoughts of a Neo-Academic
Technical difficulties in training lead to higher attrition rates and reduced learning, all with a clever study design.... Read more »
Sitzmann, T., Ely, K., Bell, B., & Bauer, K. (2010) The effects of technical difficulties on learning and attrition during online training. Journal of Experimental Psychology: Applied, 16(3), 281-292. DOI: 10.1037/a0019968
by Richard Landers in Thoughts of a Neo-Academic
Cheaters can be identified by their scores on the Dark Triad: narcissism, Machiavellianism, and psychopathy. But now that we can profile them, what comes next?... Read more »
Williams, K., Nathanson, C., & Paulhus, D. (2010) Identifying and profiling scholastic cheaters: Their personality, cognitive ability, and motivation. Journal of Experimental Psychology: Applied, 16(3), 293-307. DOI: 10.1037/a0020773
by Richard Landers in Thoughts of a Neo-Academic
Part 10 of my series examining research evidence for the value of video games. This time: understanding the psychology of typical gamers (i.e. no mental disorders this time!).... Read more »
Barnett, J., & Coulson, M. (2010) Virtually real: A psychological perspective on massively multiplayer online games. Review of General Psychology, 14(2), 167-179. DOI: 10.1037/a0019442
Olson, C. (2010) Children's motivations for video game play in the context of normal development. Review of General Psychology, 14(2), 180-187. DOI: 10.1037/a0018984
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